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Despite that slight negative, the story still has an epic feel to it. It’s like a quality runner getting tired towards the end of a marathon, he wins but stumbles over the finish line. You would expect the story to be pretty straight forward and, well, for the most part it is but occasionally (especially towards the end) it gets bogged down in tedium. In true gaming fashion, things aren’t as straight forward as they seem and Kratos has to battle his way through enemies small, big and gigantic until he is finally ready to take on Zeus himself. Kratos, perched on the back of Gaia, is climbing up Mount Olympus in a quest to unleash his vengeance upon his father and King of the Gods, Zeus. STORY: God of War III kicks off pretty much immediately after the events of the previous game, and by kicks off I mean explodes and destroys everything in its path.
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Does he end his story on a high or is it all just a damp squib? Read on for the full review. This is the Ghost of Sparta’s quest for vengeance and his last hurrah.
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The series now, finally, comes to PlayStation 3 in the form of God of War III and it brings with it some huge expectations. The success spawned a fantastic sequel (along with a couple of spin-offs) and an anti-hero called Kratos was unleashed. Fast paced, brutal, unrelenting action met Greek mythology and it was a match made in heaven. We are so very eager to show you more as the game continues to take shape.God of War graced the gaming world in 2005 on the PlayStation 2 and it immediately impressed, both gamers and critics loved it. This playable gameplay teaser is an early first glimpse at the new beginning for God of War. The road to creating a new God of War is a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes.Ĭhange is hard, but through it all we persevere, getting back up each time we are knocked down and celebrating each breakthrough, knowing that this journey ends in the realization of a collective vision – a great change in something we all hold very dear – a chance for us all to be better. Once the decision to change was made, things got really interesting for Kratos and for all of us here at SMS. There is no end to the lengths we will go, no adversity we will not overcome, to be better… for them. The weight of that responsibility drives the instinct to protect, to want to prevent the mistakes of our past being delivered upon them. It is hard for human beings to truly change, but one thing that can really motivate us is the thought of being responsible for a life, and especially the life of our child. The last question was answered in my own life with the birth of my son, a tremendously transformative event that had me thinking about all kinds of change in life. What would that look like? How would he struggle with this very difficult and unfamiliar road? And more importantly, why would he do this? Kratos’ rage has provoked a ton of bad decisions in his life, so I was fascinated to see what would happen if he actually made a good one.
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Kratos needed to figure out how to put the monster back in the box, how to control when he does and does not let that monster out. It also means learning how to control his rage, the intensely turbulent monster that lives within him, steering him down ever-darker paths. That cycle drove a whole host of bad decisions – the ill-fated deal with Ares, the murder of his family and a rage fueled descent into madness and vengeance that ultimately ended with the epic destruction of Olympus. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.įor Kratos, this change means breaking the cycle of violence, distrust and deception that his family, the Greek pantheon, perpetuated for so long. I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story.